View Full Version : Tournament 1 - Round 1 - Match 10 - Zetta vs Captain Apoo
Vagrant Tom
06-30-2008, 10:37 AM
The Rules
1. Vote clearly on the victor. You must state a reason why you feel that team would win. Your vote is voided if: You don't have a reason stated, you have less than 100 posts (unless it is decided differently), and if you don't put I vote for: (Participant Name here) at the end of your post.
2. Only 1 vote allowed. If later you are persuaded by someone and choose to vote for the other person, then only that vote will count.
3. No filler abilities, none period.
4. No character hype, yes Zoro is fucking awesome, but please try and be serious and just go off their skills
5. Experience of fighting WITH or AGAINST character's are in play. (eg Baroque Works pairs, such as Mr 4 and Miss Merry Christmas will work well together) EXPERIENCE IS ONLY IN AFFECT FROM CHAPTER 500 AND BEFORE.
6. There is no prep time. But your characters have unlimited time before a match where they can discuss strategy and share knowledge etc. But no actions may be taken before a match.
7. The Incharacter Rule
Characters will do their best to follow a strategy. They will happily attack the enemy (even Sanji will kick a girl if she is the enemy). Characters have no fear (Ussop will not run away). When left with nothing to do and no guidelines, characters will behave incharacter as they would do in the manga.
8. If caught bribing for votes or cheating (making aliases), you will be disqualified from the tournament.
9. Logias are not intangible, they can be hurt by all normal attacks (eg, you don't need water to hurt Crocodile). Zombies character are also the same, they can be hurt with normall attacks, not just salt and fire.
10. A strategy cannot plan for things the characters have no knowledge of. For example, a team cannot plan for Don Kriegs poison if no one on that players team has knowledge of it.
Location: Long Island (http://www.onemanga.com/One_Piece/304/12-13/) - 100 metres
Teams start at a random distance appart on the Long Island Plains
Zetta
Team Zetta
Blueno (http://forums.narutofan.com/showpost.php?p=16151366&postcount=56) - 35
Foxy (http://forums.narutofan.com/showpost.php?p=16136675&postcount=38) - 15
Wiper (http://forums.narutofan.com/showpost.php?p=16135306&postcount=13) - 20
Captain Apoo
On Air Pirates
Current Usopp (http://forums.narutofan.com/showpost.php?p=16264732&postcount=105) - 15
Mr 2 Bon Clay (http://forums.narutofan.com/showpost.php?p=16155551&postcount=69) - 15
Foxy (http://forums.narutofan.com/showpost.php?p=16136675&postcount=38) - 15
Wiper (http://forums.narutofan.com/showpost.php?p=16135306&postcount=13) - 20
Miss Valentine (http://forums.narutofan.com/showpost.php?p=16143620&postcount=52) - 5
Please wait for both strategies to go up before voting. Good luck both teams!
Vagrant Tom
07-01-2008, 05:57 AM
Zetta's Strategy
When the battle starts, Foxy immediatley launches a Noro Noro Beam at the enemies. They will either have to dodge or be frozen.
Using this distraction, Blueno will open a door and will go in together with Wiper and Foxy (after shooting another beam at them just incase).
In the Doa Doa dimension, they can stand anywhere regardless of distance or height. The trick here will be the combination of Foxy and Blueno.
If they go on the offensive and start looking for them, Blueno will open small hand-sized doors near them. One will be for Foxy to Noro Noro them and one will be infront of their face to either Shigan them in the head or use Reject Dial. They will first do this to Wiper, kill him and steal his reject dail. Then their Foxy will get the same treatement. Followed by Usopp and lastly Miss Valentine. If someone survives the reject, they either get rejected twice (such as Usopp for instance) or get shiganned to the face.
If they play defensive and try to stand in a circle or form a perimeter, Blueno will look for an opening where nobody's looking and open a hand-sized door for Foxy to Noro Noro through. Once they are frozen, Blueno will open up a large door to allow Wiper to steal the other Wiper's reject dials and reject him to death. Then Blueno will use the second one on their Foxy after hitting the entire group with several Rankyaku's.
Then it will be easy pickings to either repeat or use the strategy as detailed in offensive scenario to deal with Ussop and Miss Valentine.
The key here is Blueno making an infinite safe haven from which they can strike at any time and in any angle at any place. Noro Noro them stops them from moving to then be destroyed by Reject or Blueno's high-powered Rokushiki attacks. None of these characters have shown the durabillity to take a reject dial or a shigan to the face.
Vagrant Tom
07-01-2008, 06:01 AM
Captain Apoo's Strategy
Knowledge:
I have complete of Foxy and Wiper, basic knowledge of Blueno's Door Door via Usopp on Puffing Tom and Rokushiki.
He has complete of Foxy and Wiper, basic knowledge of Usopp's sniping, nothing on Bon Clay or Miss Valentine.
Strategy:
Usopp will put on the Sogeking mask. 100 shots, 100 hits, the end.
:dupe
Since he knows to some extent Blueno's power my team will ready for two plans:
1. Blueno doesn't take people through the door
Usopp will fire in rapid succession at Foxy multiple Sticky Stars followed by Sunflower Star/Atlas Comet/Swallowtail Meteor/Mantis Meteor (whichever he sees fit, IC). Sunflower/Atlas attacks come from multiple directions so even if Noro stops a few he will still get asploded.
Miss Valentine will go 1 Kilo and fly over to the opposition and will end Foxy with 10,000 Kilos whilst he has been distracted by Usopp's ranged attacks.
Usopp will also drop his Impact Dial immediately and leave Miss Valentine to repeatedly crash down on it (3/4 times) with 10,000 Kilos to create a huge Impact before running back hisself to pick it up before she goes for Foxy.
Meanwhile, Bon Clay (with swan shoes), Wiper and Foxy will track Wiper. This fight should end fast as Bon Clay is a speed freak and with my Wiper on his tail and Noro Noro slowing down opposition's Bazookas it should end relatively quickly. Bullet kicks and Reject should end it.
Blueno is always a problem and from prep my team will always be on guard for him popping out of random doors but he WILL have to come out to face my team eventually. My team will spread out meaning Blueno can only attack one at a time and I leave it to the impressive reactions of Wiper (Reject and seastone) and Bon Clay (bullet kicks) to protect themselves and take out CP9 (Foxy can tag with either to keep himself safe and Noro Noro at any opportunity he gets). However, I think my best bet to take out Blueno is Usopp. Since he's always running about if he sees Blueno come out to get him he will drop Smoke Star immediately to obscure the view and BAM Impact with 4 10,000 kg presses. That should fuck up Blueno enough for Wiper to show up with speed and Reject him to hell.
2. Blueno takes people through the door
Impact charge up like before, my team will stick together and keep moving, Wiper can Burn Bazooka with speed and Usopp can use the smoke/impact combo (whatever my team sees fit for the situation). Basically I will more-or-less leave it for my team to deal with Blueno and his guys in the other dimension IC.
I doubt Zetta will go this way because it would be a complete waste of Wiper.
But FUCK, Blueno is a pain and completely broken.
Captain Apoo
07-01-2008, 06:32 AM
Rebuttal:
When the battle starts, Foxy immediatley launches a Noro Noro Beam at the enemies. They will either have to dodge or be frozen.
Distance is 100m. Please show me where Foxy has ever frozen anything from 100m. Also, my team isn't approaching yours right at the start so the distance stays as big as ever.
Using this distraction, Blueno will open a door and will go in together with Wiper and Foxy (after shooting another beam at them just incase).
So basically you are giving Usopp, a guy with incredibly fast shooting skills and super fast projectiles boosted by the breath dial, a window opportunity the time it takes Foxy to fire off two Noro Noros.
Usopp in that time would have multiple Sticky Stars on you already AND have fired off Atlas Comet/Sunflower etc etc and Noro WON'T stop those because they come from multiple directions. What I'm trying to say, Usopp WILL land a hit in that time and you won't be able to take Foxy into your dimension, unless your Blueno or Wiper attempt to free him from Sticky Star which means you are still messing around in THIS dimension which means my team will be all over you.
And if you are still trying to free Foxy when my team is on to you Wiper and Blueno will run for it because AT LEAST Wiper will fall thanks to Reject + Bullet Kicks.
Generally, I expect at least Blueno to get to the other dimension and Wiper too. And Wiper will be useless in this dimension:
1. Blueno has to open a small hand-sized door.
2. Wiper has to wait for Blueno to move his body out the way before he sticks his arm through to reject.
Whereas my team are all at this point:
1. COnstantly moving about
2. Constantly looking everywhere and warning others if they see shit
Your attacks for Wiper in this dimension are convoluted and will be executed slowly, or, better put, slow enough for my team to react. So it becomes a cat and mouse game and my team will definitely see an attack coming and Wiper will Reject and Usopp will Impact.
I don't see your team strategy working here.
Vagrant Tom
07-01-2008, 07:32 AM
Very good rebuttal. I was leaning towards Zetta but your rebuttal about getting Foxy first is making me lean toward you. Good use of Ussop.
StrawHat4Life
07-01-2008, 11:20 AM
Foxy can't cover 100 meters that quickly with his beam however I don't see anyone but Wiper and maybe Mr. 2 being fast enough to react to Blueno's air door attacks. This is close.
Captain Apoo
07-01-2008, 12:18 PM
Thing is, it's not just a Blueno air-door attack it's a Blueno opens the door-moves his body out the way-Wiper sticks his arm through-connects-REJECT-moves his arm back in-Blueno closes the door attack
My team has huge amount of time to react.
StrawHat4Life
07-01-2008, 01:05 PM
Hmm...you make some good points. Hopefully Zetta will make a proper rebuttal. For now I'm leaning slightly towards Apoo in the absence of any counter rebuttals.
Cyphon
07-01-2008, 05:45 PM
I will not vote in this match because my opponent comes from here. But very good rebuttals from Apoo. This became an interesting match.
Captain Apoo
07-01-2008, 05:50 PM
Let's hope interesting enough for votes T___T
Zetta
07-01-2008, 07:48 PM
Rebuttal:
When the battle starts, Foxy immediatley launches a Noro Noro Beam at the enemies. They will either have to dodge or be frozen.
Distance is 100m. Please show me where Foxy has ever frozen anything from 100m. Also, my team isn't approaching yours right at the start so the distance stays as big as ever.
The move is meant as a distraction. Wether it works or not has nothing to do with it. The filler arc during the skaterace showed it has the range and Oda usually writes the filler arcs too... wether this is canon,I leave to you.
In any case, it's meant as a quick potshot, not a serious attack.
Using this distraction, Blueno will open a door and will go in together with Wiper and Foxy (after shooting another beam at them just incase).
So basically you are giving Usopp, a guy with incredibly fast shooting skills and super fast projectiles boosted by the breath dial, a window opportunity the time it takes Foxy to fire off two Noro Noros.
Usopp in that time would have multiple Sticky Stars on you already AND have fired off Atlas Comet/Sunflower etc etc and Noro WON'T stop those because they come from multiple directions. What I'm trying to say, Usopp WILL land a hit in that time and you won't be able to take Foxy into your dimension, unless your Blueno or Wiper attempt to free him from Sticky Star which means you are still messing around in THIS dimension which means my team will be all over you.
[/QUOTE]
The projectiles will be slowed by Noro Noro beam as shown when Foxy Noro Noro'd Gomu Gomu no Pistol and a canon ball during his fight with Luffy.
The Noro Noro's are meant as potshots again. The first will stop projectiles since Noro Noro beam appears to have a cone shaped AoE. In anycase, they will get in the dimension, if needed, Blueno can open the dimension and shoot a rankyaku at your team to make time for Foxy and Wiper.
And if you are still trying to free Foxy when my team is on to you Wiper and Blueno will run for it because AT LEAST Wiper will fall thanks to Reject + Bullet Kicks.
Best case scenario for you will be both our Wiper's rejecting eachother. But that won't be the case 9/10 times.
With every scenario, Noro Noro stops any projectiles, allowing my team to get into Blueno's pocket dimension, and from there on out, it's good game. :zaru
Generally, I expect at least Blueno to get to the other dimension and Wiper too. And Wiper will be useless in this dimension:
1. Blueno has to open a small hand-sized door.
2. Wiper has to wait for Blueno to move his body out the way before he sticks his arm through to reject.
Whereas my team are all at this point:
1. COnstantly moving about
2. Constantly looking everywhere and warning others if they see shit
Yet, my team can constantly tail around and wait for an opening. Also notice that Blueno can easily Soru out of the way for Wiper and Foxy to Noro Noro or even worse, just make a finger sized hole and shigan.
Going on power wise, Blueno could possibly beat your entire team combined through pure power and Geppou + Rankyaku. The only threat is Wiper's reject dail and that will hardly be an issue using my strategy. Once Wiper and your Foxy go out, my Blueno could beat them to a pulp rather easily. Also, they'll know to target Wiper and Foxy first because their abbillities are known to my teał =zaru
Your attacks for Wiper in this dimension are convoluted and will be executed slowly, or, better put, slow enough for my team to react. So it becomes a cat and mouse game and my team will definitely see an attack coming and Wiper will Reject and Usopp will Impact.
Wiper won't react to soru speed. Skypiea Luffy was equalling him and yet,notice how soru outsped W7 Luffy easily.
Blueno can open hole, Soru out of the way for Wiper and BANG, reject. Bon Clay, Ms Valentine and Foxy don't have the reaction speed to react to Wiper's speed.
Also remember Wiper can just give the reject dail to Blueno and he can just use his Soru speed to basicly do Shigan Rejects. :zaru
I don't see your team strategy working here.
Oh, but I do. :zaru
Captain Apoo
07-01-2008, 08:31 PM
Thing is, Usopp is firing multiple Sticky Stars; even if a few are frozen he'll still get your Foxy. And as I showed, Usopp has attacks that come from different angles, even with the cone AoE it would still hit your Foxy since those projectiles have a large scope. Also, anime is never cannon.
My team is too fast to be hassled byany of your ranged tactics. Also, Usopp has shown ability to attack on the move, a Rankyaku from 100m won't stop him shooting his Stars/Meteors.
About Wiper not being close to Skypiea Luffy's speed, and that Luffy totally outclassed in speed by CP9, you just made my point for me! Even if Blueno Soru's out the way of his newly created door, he has to wait for, by your own admission, relatively slow reactions of Wiper to first see that Blueno got out of the way, put his own arm through, connect with fast, constantly moving targets, REJECT, pull his arm back in and wait for Blueno to see Wiper wthdraw before coming back to shut the door.
Sanji has always been the speed based fighter for the Straw Hats. Mr 2 was near level with Arabasta Sanji's speed, which wasn't too far off Skypiea arc. So I believe that Mr 2 has speed about equal to Wiper if not slightly slower, but thing is, I have a Wiper too and it's a Wiper/Mr 2 combo coming for your Shandian warrior. Your Wiper would die.
Also, your Foxy would be useless in the other dimension since if Blueno is dashing after fast-moving targets creating doors for himself and Wiper, Foxy won't be able to keep up.
You seem to think thatall your attacks once in the other dimension will be Soru speed, but they won't since Wiper doesn't move at Soru speed. The only fast attacks will be from Blueno, and various members of my team have shown the wherewithall and reactions to be able to react to it. My hopes hinge on Usopp and Wiper with their Impact/Reject and I believe they can pull it off, especially Usopp's smokescreen.
Zetta
07-01-2008, 09:42 PM
Thing is, Usopp is firing multiple Sticky Stars; even if a few are frozen he'll still get your Foxy. And as I showed, Usopp has attacks that come from different angles, even with the cone AoE it would still hit your Foxy since those projectiles have a large scope. Also, anime is never cannon.
100 feet + cone shape basicly means that he has a massive scope. Much bigger than the angles Ussop has shown.
My team is too fast to be hassled byany of your ranged tactics. Also, Usopp has shown ability to attack on the move, a Rankyaku from 100m won't stop him shooting his Stars/Meteors.
I fail to see how you can call your team fast. Wiper is easily the fastest on your team.
Usopp may have soru speed reactions, his movement speed is hardly boastable compared to Wiper and especially Blueno.
About Wiper not being close to Skypiea Luffy's speed, and that Luffy totally outclassed in speed by CP9, you just made my point for me! Even if Blueno Soru's out the way of his newly created door, he has to wait for, by your own admission, relatively slow reactions of Wiper to first see that Blueno got out of the way, put his own arm through, connect with fast, constantly moving targets, REJECT, pull his arm back in and wait for Blueno to see Wiper wthdraw before coming back to shut the door.
Relative compared to SORU speed. None of your team has shown speeds close to it. Wiper has the fastest movement speed in your team by far. Your team has no speed advantage.
Sanji has always been the speed based fighter for the Straw Hats. Mr 2 was near level with Arabasta Sanji's speed, which wasn't too far off Skypiea arc. So I believe that Mr 2 has speed about equal to Wiper if not slightly slower, but thing is, I have a Wiper too and it's a Wiper/Mr 2 combo coming for your Shandian warrior. Your Wiper would die.
Sanji close to Wiper? That's why Wiper was speedblitzing Zoro,Sanji and Luffy on the deck of the Merry?
Mr 2 is not CLOSE to Skypiea speed. He's fast, that's true. But my team is faster. Wiper is as fast as Skypiea Luffy. Luffy is always faster and stronger than Sanji. Also, Sanji is not a speedfighter, quite the opposite. His kicks are powerful enough to rival Zoro's slashes.
Foxy went blow for blow with Davy Back Luffy who is faster than Skypiea Luffy who is faster than Alabasta Luffy who is faster than Bon Clay. And it goes without saying that Blueno is faster.
By the time Mr 2 even starts moving, he'll have burn bazooka on flying towards him.
Also, your Foxy would be useless in the other dimension since if Blueno is dashing after fast-moving targets creating doors for himself and Wiper, Foxy won't be able to keep up.
Smart use of the doors plus massive AoE will hit someone eventually.
[QOUTE]
You seem to think thatall your attacks once in the other dimension will be Soru speed, but they won't since Wiper doesn't move at Soru speed. The only fast attacks will be from Blueno, and various members of my team have shown the wherewithall and reactions to be able to react to it. My hopes hinge on Usopp and Wiper with their Impact/Reject and I believe they can pull it off, especially Usopp's smokescreen.[/QUOTE]
Smokescreen is useless since it actually makes it easier to sneak up on them. Remember, pocket dimension allows my team to walk unharmed in the smokescreen. Yours are sitting ducks.
I didn't say that. But Wiper's speed is fast enough to pull it off. And if we find he can't, Blueno will take the reject dail and start Reject Shiganning your party. :zaru
This is an endurance fight and with us in a pocket dimension and completely protected, we can casually wait untill you get tired and your attention starts slipping.
The chances of your team winning is nearly inexistant if you consider that the ENTIRE MAP is our safe haven while it is a hostile zone for you. :LOS
Vagrant Tom
07-02-2008, 06:13 AM
Good come back by Zetta, now I'm leaning toward him. One thing I disagree with though is the way you guys are discussing speed. It's not like between Alabasta and Long Island anyone showed any real speed increases. Sure, the Strawhats power up, but not between every arc, especially those ones. I think there is a presumption in the OP section that each arc everyone is 10 times better than the last even if it isn't shown like that.
Captain Apoo
07-02-2008, 06:59 AM
1- 100m + cone shape AoE DOES NOT mean that my ranged Usopp attacks from different directions won't land. Why? Because that Noro doesn't reach that distance and so it will have "fizzled" out after a short distance. You still need to show the maximum AoE of that attack and just why it would stop something coming from this many different directions:
Look at the AoE of this one and the large distance between the ex[plosions: http://www.onemanga.com/One_Piece/413/16/
Look at how big the range is on these, they are spreading out in a huge direction the moment he releases them: http://www.onemanga.com/One_Piece/465/19/
See how on that second one the explosion are multiple mansion door sized lengths away. There is no way Noro would stop AT LEAST that second Atlas Comet.
2- By fast I mean fast reaction speed. You can't doubt that Mr 2, Usopp, Foxy, Wiper have super fast reactions, which is all I need. And you yourself said Usopp has Soru speed reactions, so how will Soru speed attacks get him?
With Sanji, I'm saying the difference in speed is not so great as to be a major disadvantage. I have a Wiper equally as fast as yours plus a Foxy plus a Bon Clay. The latter doesn't need to be as fast as Wiper to cause yours to die because I already have one individual as fast as your Wiper, so a stalemate would turn in my favour.
And it's not like your Wiper is the only one with Burn Bazookas :zaru
3- You act as if your team will see through the smokescreen in your dimension. You won't, since all tangible things show up in the other dimension, even if they aren't physically there.
4- By your own admission Wiper is NOWHERE as fast as Blueno and you said Usopp has Soru reactions so Usopp WILL be able to react to Wiper's attacks.
Wiper is useless in that dimension then, and you have to show me how Blueno would survive the kickback from Reject shots. Also, according to yourself, Usopp can react to Blueno's attacks so he will be able to Impact him with 4 10,000kg presses.
And if Blueno dead, match over since your team will starve to death over there. :zaru
Also, you forget I am leaving Usopp mainly IC. And he has Flash Dial at his disposal, not to mention a whole heap of other goodies. Usopp Hammer anyone? :LOS
StrawHat4Life
07-02-2008, 09:15 PM
I guess Zetta wins by default it seems. Unless someone wants to pick up for Apoo's team.
Shoddragon
07-02-2008, 09:47 PM
a good deciding factor here is that Apoo has his miss valentine slam a lot on the reject dial. now that is going to have an enormous amount of energy. If the reject dial hits blueno he is finished. I'll review the rebuttals and make a vote later, but I am leaning towards captain apoo because if that reject dial hits blueno, it WILL kill him, and the rest of the crew will be stuck in the doa doa dimension, thus unable to continue the fight.
also just a thought for you guys, the noro noro beam does spray out but 100 meters is roughly around 340 feet give or take, so its doubtful it could reach that far.. also Zetta, its strictly forbidden to use fillers arcs ( or filler actions) in the battledome unless its also happened outside of the filler, since foxy's noro noro beam never reached that far, we cannot conclude that it can canon-wise, so that fails.
also, I think 95 kilograms is roughly 206 pounds give or take. so 10,000 kg slamming onto the reject dial would be similar to maybe 25,000 pounds slamming onto the reject dial. so thats about 100,000 pounds total slamming onto the reject dial. then we take into account that the reject dial amplifies the energy put into it by 10 times ( wiper states it is 10 times more powerful than the impact dial). so theoretically, thats 1,000,000 pounds being released at blueno. there is no way even with tekkai gou ( strong/super tekkai) blueno is surviving that. on the flipside wiper/usopp hitting blueno with a reject dial might kill them too.
so I see it heavily in apoo's favor. I'll decide later since right now I am going to go see Hancock smile-bigsmile-bigsmile-big
Vagrant Tom
07-03-2008, 05:31 AM
Well, I'll cast my vote when I find out how long Apoo has been banned for (I PMed Jetstorm to ask). Because if it is week long or more, it counts as a forfeit (considering his next match will be up in less than a week).
Okay so the ban is only 3 days which means Captain Apoo can still play.
Zetta
07-03-2008, 10:31 AM
a good deciding factor here is that Apoo has his miss valentine slam a lot on the reject dial. now that is going to have an enormous amount of energy. If the reject dial hits blueno he is finished. I'll review the rebuttals and make a vote later, but I am leaning towards captain apoo because if that reject dial hits blueno, it WILL kill him, and the rest of the crew will be stuck in the doa doa dimension, thus unable to continue the fight.
Reject dails don't work that way. :pek
Impact dails absorb hits and rebound. Reject dails just release a ton of energy. There has not been a single instance where Reject Dail has absorbed an attack.
This being said, that tactic is the most inane I've ever heard. Even through use of Kilo Kilo no mi, Blueno's tekkai took punches from Luffy to the face in W7 without feeling it. This is the same Luffy who using punches destroyed the bedrock foundation of a city.
If you want to go into physics, Alabasta Luffy's casual punch hits for more Newton than any shown Kilo Kilo no mi attack could possibly generate. Now add powerups from Skypiea, Davy Back (Afro powa!) and W7 arc. Yeah.
Speaking of Newton, do you have any idea how much Newton Luffy used to push appart those two buildings? Several million. Or walk vertically with a 750 ton golden ball?
Yeah, all that power couldn't budge Blueno's FACE. :zaru
1- 100m + cone shape AoE DOES NOT mean that my ranged Usopp attacks from different directions won't land. Why? Because that Noro doesn't reach that distance and so it will have "fizzled" out after a short distance. You still need to show the maximum AoE of that attack and just why it would stop something coming from this many different directions:
Does it matter? Even if he hits them with sticky bullets or anything, Blueno can just soru, grab Foxy and Wiper and then go in the Doa Doa.
Look at the AoE of this one and the large distance between the ex[plosions: http://www.onemanga.com/One_Piece/413/16/
Look at how big the range is on these, they are spreading out in a huge direction the moment he releases them: http://www.onemanga.com/One_Piece/465/19/
See how on that second one the explosion are multiple mansion door sized lengths away. There is no way Noro would stop AT LEAST that second Atlas Comet.
That's nice and all... but does it really matter? Those attacks are not even close to the level needed to take out Foxy or Wiper. Wiper and Foxy both tanked punches from Skypiea Luffy who.... yeah, those little explosions will hardly graze them.
2- By fast I mean fast reaction speed. You can't doubt that Mr 2, Usopp, Foxy, Wiper have super fast reactions, which is all I need. And you yourself said Usopp has Soru speed reactions, so how will Soru speed attacks get him?
Reaction speed =/= movement speed.
A normal human can react and notice a car moving at 200km/h. Does that mean he has the movement speed to dodge the car coming for him? No.
Reaction speed refers to being able to percieve an attack and start a movement. However, if your movement speed is not equally high, you can't do anything.
Point is Enel for instance, you'll notice that when he zaps infront of someone, they usually try to react but Enel's massive movement speed, further powered by lightning reflexes and mantra, was always first.
With Sanji, I'm saying the difference in speed is not so great as to be a major disadvantage. I have a Wiper equally as fast as yours plus a Foxy plus a Bon Clay. The latter doesn't need to be as fast as Wiper to cause yours to die because I already have one individual as fast as your Wiper, so a stalemate would turn in my favour.
Wrong, you see... out of all the fighters on the battlefield, Blueno is the faster by a wide margin. Consider him speedblitzing the W7 Strawhats. If it would come to a direct fight, Blueno would destroy your entire team easily because of that speed.
And it's not like your Wiper is the only one with Burn Bazookas :zaru
Lol, burn bazooka is hardly a boastable attack. I'm using it as distraction.
3- You act as if your team will see through the smokescreen in your dimension. You won't, since all tangible things show up in the other dimension, even if they aren't physically there.
Quite. But they can enter the smokescreen,find your team and do attacks. Unlike your team, mine is completely invisible.
4- By your own admission Wiper is NOWHERE as fast as Blueno and you said Usopp has Soru reactions so Usopp WILL be able to react to Wiper's attacks.
React? Yeah sure. Stop them with his own speed? Doubtful. Remember, Wiper has movement speed akin to Skypiea Luffy. Usopp however,doesn't. He has NO speedfeats. He has durabillityfeats. Yes, him being able to react to Jyabura is a good reaction feat, but that's all it is. A reaction, not movement. Zoro fighting at equal pace with Kaku is a movement feat.
Wiper is useless in that dimension then, and you have to show me how Blueno would survive the kickback from Reject shots. Also, according to yourself, Usopp can react to Blueno's attacks so he will be able to Impact him with 4 10,000kg presses.
Blueno's Tekkai took casual... just read my first paragraph.
And if Blueno dead, match over since your team will starve to death over there. :zaru
[QOUTE]
Also, you forget I am leaving Usopp mainly IC. And he has Flash Dial at his disposal, not to mention a whole heap of other goodies. Usopp Hammer anyone? :LOS[/QUOTE]
Flash dail would be handy but still, you forget I'm in a pocket dimension. Even if flashed or hurt, I have infinite team to recover. Your team however, is constantly on edge and will be tired out by the adrenaline flow.
StrawHat4Life
07-03-2008, 04:36 PM
My vote goes to Zetta.
I think that his door+Noro Noro+reject/shigan strategy will work. No one on Apoo's team can take a shigan let alone a reject except for Wiper but he's negated by Zetta's Wiper as well as Blueno. Does it seem like a cheap and annoying strategy, yeah but aren't the best strategies always like that.
Vagrant Tom
07-03-2008, 05:04 PM
This is the 24 hour warning so get your votes in.
Zetta
07-03-2008, 09:49 PM
My vote goes to Zetta.
I think that his door+Noro Noro+reject/shigan strategy will work. No one on Apoo's team can take a shigan let alone a reject except for Wiper but he's negated by Zetta's Wiper as well as Blueno. Does it seem like a cheap and annoying strategy, yeah but aren't the best strategies always like that.
I learned from the master of cheap strategies. OBD's Evil Moogle. :zaru
MrChubz
07-03-2008, 09:53 PM
Vote Zetta
Blueno hax all except maybe Usopp, who is hardly a match against Waipa, Blueno, and Foxy combined.
Dracule Mihawk
07-04-2008, 04:01 AM
Vote Zetta:
Strategy is just too cheap. It just can't fail unless there is something really messed up happening or a very strong opponent on the other team. But, none of the people on Apoo's team has the raw strength to survive the strategy.
Vagrant Tom
07-04-2008, 04:22 AM
I'm going to vote Zetta. Quite obviously, it's a cheap strategy. Ussop could probably hit Zetta's team before they went into the door if it wasn't for the cone effects of nor noro. And whilst Apoo has a point about the speed of the attacks with reject not being too amazing, he cannot counter attack well.
Vote Zetta
Cyphon
07-04-2008, 11:26 AM
Current Vote Count 4-0 In favor of Zetta
Zetta
Vagrant Tom
Strawhat4Life
Mr. Chubz
Dracule Mihawk
Captain Apoo
The Winner of this match is Zetta.
THIS MATCH IS NOW CLOSED
Zetta
07-04-2008, 09:29 PM
Woohoo :zaru
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